![]() Patreon is another alternative, based on recurring funding. Ulule might be an option if you target specific countries and are looking to localize your campaign. If you want to pick another platform, do so with great caution. This plays a big role in the total pledges you can get, especially if you’re not popular yourself. Kickstarter is still the biggest crowdfunding platform for high-tech products and games, by a large stretchĪlthough it has one of the clunkiest text editors I’ve seen, Kickstarter has the best brand recognition amongst players. ![]() In 2016, there were less than 10 successful Fig campaigns, compared to about 380 on Kickstarter. Fig, a curated platform with an equity-based model, beats it on the average raised funds per successful project… but getting on the platform and succeeding are even harder. Kickstarter is the most popular and the most open crowdfunding platform for game developers. Get 7 key tips to make the most of your Kickstarter down below Kickstarter is still leads when it comes to games But communication and pitfalls are still the same. I don’t produce games per se: I’m into game creation tutorials instead. I ran 2 successful campaigns myself and got over 4 times the initial goal on the last one. Meaning you should be past the pre-production phase when you go on Kickstarter. Be wary of that, and plan your game budget well. So far in 2017, half of the successful projects in the games category got less than $10,000. Note there’s an upper cap to the amount of money you can raise as an indie team. It takes a lot of preparation, and a good understanding of what your visitors will love, more so than want. Take this route if you want to involve your community and unlock some extra funds as you’re building the game. ![]() Less than half the campaigns reach their goal. He kindly shared his data on the state of crowdfunding in 2017 with usīut success is not a given. Detailed stats courtesy of Thomas Bidaux, a crowdfunding expert at Ico Patners. It offers a great way to test the market and your communication before you release your game to the world. It combines well with subsidies, it doesn’t prevent you from collaborating with a publisher, or running on another stream of income. Money coming directly from your community and passionate players, wouldn’t that be great? Crowdfunding is more than an option to budget your projects.įirst, it doesn’t have to be the only one. Chances are you’ve thought about running your own Kickstarter.
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